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Review: "Hollow Knight" is a hauntingly beautiful labyrinth

Team Cherry’s indie masterpiece combines tight platforming, brutal combat, and profound melancholy into the defining Metroidvania of the generation.

Editor’s score9.6/10
Review: "Hollow Knight" is a hauntingly beautiful labyrinth cover image
Review: "Hollow Knight" is a hauntingly beautiful labyrinth cover image

Every so often, an indie game releases that fundamentally recalibrates the expectations of an entire genre. Hollow Knight is that game for the Metroidvania. Developed by a microscopic team of three people at Team Cherry, the game drops you into Hallownest, an impossibly vast, decaying kingdom of insects buried beneath the earth. From the melancholic, piano-driven score by Christopher Larkin to the beautiful, hand-drawn 2D art style, every inch of this game drips with atmosphere, mystery, and a profound sense of isolation.

The level design is a masterstroke in non-linear exploration. Unlike modern AAA games that plaster your screen with waypoints and dotted lines, Hollow Knight gives you a blank map and a compass, trusting your intelligence to figure out the path. The joy of stumbling upon a completely new, visually distinct area—like the rain-slicked City of Tears or the terrifying pitch-black tunnels of Deepnest—is unmatched. The combat system is simple but relies on razor-sharp precision, turning late-game boss fights like the Nightmare King Grimm into brutal, high-speed rhythmic dances where one mistake means death.

However, the game's unapologetic lack of hand-holding is a double-edged sword. The death mechanic, which forces you to trek all the way back to your corpse from a distant save bench to recover your currency, can be deeply frustrating for players who don't have endless patience. Some of the late-game platforming sections, specifically the Path of Pain, cross the line from "challenging" to "masochistic." But if you embrace the difficulty, Hollow Knight offers one of the most rewarding, value-packed experiences in gaming history.

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